A ‘Coming of Age’ adventure story of dark proportions. Learn how the teens use their technology to tackle the monsters in the mines
Computer games come alive for Casey and her friends when one of their
sibling’s disappears and disturbing messages appear on her screen.
They are forced to use all their technology and gaming skills, to try
and rescue a child in the hands of the monsters, above and below
ground in the ancient tin mines of Cornwall.
Will an ancient treasure Casey finds on the beach, unlock the secrets
of her past and the maybe the future. Will Luna’s psychic powers
and understanding of the supernatural put her in touch with unexpected
helpers? Maybe it’s Ryan’s weaponry that will give them the edge.
The friends struggle to overcome the challenges, as time runs out
and they face certain defeat by the life threatening traps and monstrous
enemies. Trapped deep underground, threatened forever to go around
in circles in the dark unless they can solve the clues left behind by their forebears.
Dogged by a family who is determined to keep their secrets away
from prying eyes, as well as protect their ill-gotten gains,
the young teens have the odds stacked against them and begin to despair.
Discover the secrets in the attic
Decipher the clues written on the maps of the mines and avoid the ‘Herebe Monsters’
Review from a reader
Dear Peter,